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NPC Generator

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Advanced [show]


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a brown and violet handkerchief worn on his right side. He sports a long brown beard, and similarly colored long hair. He has a dull look in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and he is greedy

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Kyle Atterton, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 14000 sp.


Social Check DCs


Geoffrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with blue socks and a vest with buckled shoes. He wears a colorful flower in his white hair. His blue eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He works hard and plays hard.

History: He was born in the south. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Pacifist. Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Geoffrey Beckwith, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Athletics +1, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a robe, a symbol of death around his neck, and a lance on his belt. He keeps his blonde hair in a flapper bob. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Shane was raised in a hard working conservative environment. A gifted student he started as a Carter, but he got bored and became a Sage. He became a Sage soon after.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Gentry, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 10 (+0)17 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 900 sp.


Social Check DCs


Gunter Hampton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Flaws: Ugly. Bonds: Rich, Guardian, Enemies, Mentor. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Hampton, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 17 (+3)16 (+3)
Skills Religion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Golden yellow topaz (1600 gp).


Social Check DCs


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His violet eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Drogo Everleigh, Male Human Druid 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)7 (-2) 11 (+0)9 (-1)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs

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