Trym Paxton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a grey coat over a violet low-cut shirt, and a Stetson hat upon his head, he is not a threatening figure. He has a long white beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trym was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: To end his boredom; and money/treasure
Flaws: Selfish, Hedonist, Mundane. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (700 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Morley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple white robe with grey stripes complete with hood. His chestnut hair is kept up in a ponytail inside a broad hat. His violet eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, his parents were killed by a giants raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge; and a deep hatred of giants
Bonds: Adventurer, Religious, Mentor, Enemies. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 24 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 8 (-1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1400 gp.
Odo Blackwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long chestnut hair reaches down to his waist. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To settle down with his crush; and he wants to meet his childhood hero
Flaws: Ugly, Disease. Bonds: Adventurer, Has a crush, Rich. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Gerard Dayton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears baggy black pantaloons and a violet scarf. He has a hunchback. His blonde hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gerard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Silk rope.
Percival Ogden, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting black shirt and pants. He keeps his golden hair in a flapper bob. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 3 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Adventurer, Job. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

