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Advanced [show]


Thomas Thackeray, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: He got into the Barrister business at a young age. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to be a herbalist again

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Thomas Thackeray, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Religion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 pp. 1 Bullseye lantern. 1 Small steel mirror.


Social Check DCs


Gerard Southey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Healer and is in decent physical shape. He has styled his black hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Flaws: Greedy. Bonds: Enemies, Adventurer. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Gerard Southey, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He has shaved his head bald. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Reynard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Addict, Emotional. Bonds: Attractive, Enemies, Military. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Jacobs, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 5 (-3)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2300 sp. 1 Everburning torch. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Chad Tenley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. His hair is cut close to his head. His amber eyes peer out from beneath his Stetson brown hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in quarterstaff use. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Chad Tenley, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, tan, dusty cloak. He wears his auburn hair up. His half smiles and violet eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Emotional, Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Norman Yeardley, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs

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