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Advanced [show]


Trym Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple tan line shooting up and back down. His auburn hair is knotted and matted. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted. Bonds: Mentor, Rich. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Trym Tindall, Male Human Aristocrat 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 2000 sp. Red-brown spinel (70 gp). Deep blue spinel (1600 gp). Smoky quartz (40 gp).


Social Check DCs


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a white and tan handkerchief worn on his left side. His chestnut hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Immigrant, Adventurer. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Solomon Harper, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Lapis lazuli (14 gp). White pearl (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright tan suits and hats. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and further expansion of business

Flaws: Mundane. Bonds: Immigrant, Nature, Rich, Job. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Theodoric Staurheim, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to loving parents in a slum to the south. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, William and his spouse have recently divorced.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Family, Poor. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

William Blythe, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Hugh Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin blue vertical stripes and brown pants, and carries swords. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Bather in town.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Bather like his father before him.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Job, Poor. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Hugh Brady, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 3 Holy water. 3 Holy water. 1 Everburning torch.


Social Check DCs

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