Gunter Alston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He keeps his long golden hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gunter was born the youngest of three triplets. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many giants want him driven away; and someone believes him a fraud
Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Family, Enemies. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic, Gnome, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Camden, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. With bright golden hair and a scraggly beard. His half smiles and violet eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Glassblower. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His martial abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud
Ideals: Gifted. Bonds: Rich, Attractive, Job, Enemies. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Wymar Adley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a tan poncho over his likewise colored trousers and shirt. His chestnut hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Layabout mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Attractive, Military. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 100 gp.
Theodoric Redfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely green suit with tan socks and a vest with buckled shoes. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Theodoric was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Revenge; and a strong sense of loyalty to human people
Flaws: Antagonistic, Racist. Bonds: Attractive, Family, Enemies. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gunter Washington, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is knotted and matted. His eyes are likewise brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He now spends his time doing works of charity.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Fighting, Philantrophist, Gifted. Flaws: Mundane. Bonds: Nature. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 120 pp. Old masterpiece painting (600 gp). Fire opal pendant on a fine gold chain (600 gp). Gold music box (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
