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NPC Generator

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Advanced [show]


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears grey painted combat armor at almost all times. He keeps his silver hair in a pixie cut. He has violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Military. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Ernest Blankley, Male Human Cleric 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 4000 sp. Brown-green garnet (90 gp).


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. His eyes are blue and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.

History: William was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Job, Family. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

William Darby, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 4000 sp. Chrysoprase (70 gp). Bloodstone (70 gp). Iolite (70 gp).


Social Check DCs


Hubert Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with green slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Attractive. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Hubert Dalton, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3000 sp. Amber (150 gp).


Social Check DCs


Don Barclay, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Justice. Flaws: Ugly, Insane, Selfish. Bonds: Rich. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Don Barclay, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Blue star sapphire (600 gp). Emerald (600 gp). Brown-green garnet (120 gp). Amethyst (120 gp).


Social Check DCs


Alexandre Tatum, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: Born in the east his family was never financially stable. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alexandre's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and revenge

Ideals: Impeccable. Flaws: Selfish, Antagonistic. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Alexandre Tatum, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Intimidation +6, Survival +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs

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