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NPC Generator

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Advanced [show]


Geoffrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Sage business at a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Opinionated, Optimist. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Geoffrey Eastoft, Male Human Monk 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 74 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 18 (+4)17 (+3) 8 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Elven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Randal Rodney, Male Human Ranger 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Smoky quartz (40 gp). Blue quartz (4 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Hayley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large white mantle and cape that has been intricately interwoven into his brown robe. His tied-back hair is red. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Guy was raised in a hard working conservative environment. He dropped out of school before completing his studies. He became a Engraver soon after.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Ideals: Logical. Flaws: Emotional. Bonds: Religious, Job, Family. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Guy Hayley, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He keeps his blonde hair in a flapper bob. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Cory studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Enfield, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Shepherd, Bertram learned a great deal about his father's area of expertise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Bertram Bradshaw, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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