Hugh Anderton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed northerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hugh was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Citrine (80 gp). Alexandrite (900 gp).
Anselm Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. He wears a colorful flower in his silver hair. His brown eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Military, Slave, Job. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Dustin Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and blue robe with the hood down, and carries flails. His red hair is cut short. He has several tiny opal earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Dustin was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Rich, Job. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp.
Reynard Milton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small desert village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: Regain custody of his daughter; and he is greedy
Ideals: Philantrophist. Bonds: Rich, Has a crush, Nature, Family. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Simon Blakely, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is cut jaggedly and amateurishly. His eyes are likewise hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 sp. 2 Antitoxin. 2 Acid flasks.
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