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NPC Generator

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Advanced [show]


Cory Morley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears baggy red pantaloons and a grey scarf. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small island village. Cory was born on a far southern island where he grew up under the tutelage of his mother, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Opinionated. Flaws: Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Cory Morley, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Deep green spinel (60 gp). Iolite (70 gp). Sard (70 gp).


Social Check DCs


Dustin Thackeray, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears a simple black robe with pastel stripes complete with hood. His auburn hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Dustin was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Passionate, Optimist. Flaws: Insane. Bonds: Attractive. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Thackeray, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Diggory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, and carries daggers. His black hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal singing training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the east; and he has passion for adventuring and risk

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Diggory Hallewell, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 17 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Disease, Cynical. Bonds: Military. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Guy Windsor, Male Human Rogue 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)7 (-2) 12 (+1)12 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 7000 sp. Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His moppish brown hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Family. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Anselm Brandon, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1800 sp.


Social Check DCs

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