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NPC Generator

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Advanced [show]


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Joker, Persistence. Bonds: Religious, Mentor, Family. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Theodoric Marley, Male Human Wizard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His white hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Easton, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Deception +1, Perception +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His brown hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Don Ansley, Male Human Rogue 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 36000 sp.


Social Check DCs


Reynard Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Reynard was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Persistence, Professionalism, Entrepeneur, Impeccable. Bonds: Attractive, Poor. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Reynard Kendal, Male Human Rogue 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)14 (+2) 5 (-3)7 (-2)
Skills Arcana +5, Deception +1
Senses Passive Perception 7
Languages Common, Undercommon, Orc
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110000 cp. Black opal (1300 gp). Peridot (50 gp). Jasper (50 gp). Black pearl (900 gp). Rich purple corundum (1300 gp).


Social Check DCs


Dean Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his kukri. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with writing.

History: Dean was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his writing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Dean Marlowe, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Nature +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs

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