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NPC Generator

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Advanced [show]


Gunter Redfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His tied-back hair is chestnut. His eyes are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Adventurer, Rich. Occupation: Architect

Voice: Stutters

Attributes [hide]

Gunter Redfield, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Jasper (30 gp). Amber (90 gp). Obsidian (9 gp). Deep green spinel (90 gp).


Social Check DCs


Balimaar Kendal, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Doctor again.

Ideals: Optimist. Flaws: Hedonist. Bonds: In love, Poor, Job. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Balimaar Kendal, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown tunic with green highlights, and long pastel pants that bunch up around his shoes. He wears his white hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He now owns his own business.

Motivation: To be a Jeweler again; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Slave. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Bentley, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Logical. Flaws: Sensitive. Bonds: Immigrant, Family. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Arnold Rayden, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His chestnut hair is lengthy and is close to two feet long. His eyes are brown and catlike.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Justice. Bonds: Enemies, Religious, Mentor. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Gilbert Everly, Male Human Wizard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)19 (+4) 14 (+2)8 (-1)
Skills Deception +2, History +7
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Ignan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154321000000

Possessions: 600 gp. Moss agate (13 gp). Fiery yellow corundum (1000 gp). Violet garnet (1400 gp).


Social Check DCs

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