Miles Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long red beard with little hanging trinkets. His eyes are amber and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious, Military. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 7000 sp. 1 Buckler. 1 Half-Plate.
Everard Stratford, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He has a large black mantle and cape that has been intricately interwoven into his tan robe. Beneath his clothing is a huge mess of scar tissue. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: He was raised in a forest tribe. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Everard's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his old friends.
Flaws: Addict, Shy, Antagonistic. Bonds: Slave, Nature. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp.
Lewis Home, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a green broad hat and green clothes. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Blacksmith has made it difficult for him to sleep.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Optimist. Flaws: Insomniac, Greedy. Bonds: Nature, Rich, Job. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Terran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Cory Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large silver tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Cory hails from a village terrorized by gnolls. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in scythe use. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 1600 gp.
Frederick Wesley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is heavily combed to the right. His face is scarred and worn.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, his parents were killed by a dire rats raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Emotional, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!
