Rolf Marlowe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a tan poncho over his likewise colored trousers and shirt. With a patchy chestnut beard and wild chestnut hair. He has green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Philantrophist, Optimist. Bonds: Poor, Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. Rose (70 gp). White pearl (100 gp). 1 Minor magic item.
Don Shelby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He has wavy silver hair. His eyes are brown and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Don was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Gerald Peyton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Beggar uniform. His long chestnut hair reaches down to his waist. His eyes are a pleasant gray.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born on a small isolated farm. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He became a Beggar soon after.
Motivation: Expand his business.
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
Drogo Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east to a Fisher, Drogo learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Disciplined, Fighting. Flaws: Insane, Addict. Bonds: Job. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Star rose quartz (60 gp). Aquamarine (1300 gp).
Norman Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a tight fitting red shirt and pants. He has a hunchback. His silver hair is still thick. His amber eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted from career to career and currently works as a Merchant.
Motivation: To be a Roofer again.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +0
Possessions: 30000 sp.
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