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NPC Generator

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Advanced [show]


Trym Clayton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He has auburn hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: PTSD. Bonds: Attractive, Religious, Adventurer, Military. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Trym Clayton, Male Human Commoner 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Religion +5, Stealth +1
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 300 gp. Rhodochrosite (6 gp).


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with white socks and a vest with buckled shoes. His red hair, when down, is lengthy. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast mountains. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Passionate, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Dumph, Male Human Monk 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Draconic
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Dyer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Mentor, Job. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Peter Staurheim, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.

Motivation: To be a Shoemaker again.

Flaws: Ugly, PTSD. Bonds: Job, Adventurer, Slave. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Theobald Chatham, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 18 (+4)15 (+2)
Skills Athletics +6, Nature +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Charles Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Ugly, Secretive. Bonds: Rich, Has a crush, Military. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Charles Bradshaw, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 11 (+0)8 (-1)
Skills Insight +2, Investigation +6
Senses Passive Perception 10
Languages Common, Orc, Ignan, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 400 gp. 1 Breastplate. 1 Breastplate. 1 Breastplate.


Social Check DCs

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