Heward Middleton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is cut jaggedly and amateurishly. His violet eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Mortician profession.
History: Heward was born in the east. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Persistence. Flaws: Impulsive, Fearful. Bonds: Rich, Job. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
Manfred Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His gray eyes peer out from beneath his feathered brown hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is greedy; and he's attracted to the pc
Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item.
Conrad Darlington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear black tank tops with white pants. His hair, while still mostly chestnut, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Bellfounder business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Bellfounder.
Motivation: To get a good night's sleep; and to be a locksmith again
Ideals: Impeccable, Persistence. Flaws: Selfish, Insomniac. Bonds: Job. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 300 gp. Golden yellow topaz (300 gp). Blue quartz (9 gp). Black pearl (300 gp). Blue star sapphire (500 gp).
Don Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green armored body suit, with a simple red line shooting up and back down. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Don was born with his father's beautiful face. Don was born on a far northern island where he grew up under the tutelage of his father, an expert Ruler. He has drifted from career to career and currently works as a Ruler.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Celestial, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Eye agate (5 gp). Alexandrite (500 gp). Peridot (70 gp). Amber (140 gp). Tourmaline (140 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears skinny pants and wears a black and blue robe with the hood down. He keeps his blonde hair in a pixie cut. He has green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: His religion dominates his actions; and to be a barkeep again
Ideals: Gifted, Artistic. Bonds: Military, Job, Religious. Occupation: Spy
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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