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NPC Generator

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Advanced [show]


Raymond Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has white hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the west. He worked as a nervous Bricklayer and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and a deep hatred of gnolls

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Raymond Addington, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 16000 cp. Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item.


Social Check DCs


Robert Rutherford, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a fancy black suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Stylist, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father

Ideals: Disciplined, Impeccable. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Robert Rutherford, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 14 (+2)7 (-2)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10000 cp. Silver pearl (130 gp).


Social Check DCs


Norman Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Adventurer. His tied-back hair is black. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and he is compelled to act according to his religious beliefs

Flaws: Addict, Shy. Bonds: Immigrant, Religious, Poor, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Norman Jacobs, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)9 (-1) 8 (-1)10 (+0)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. White pearl (60 gp).


Social Check DCs


Peter Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in white turtlenecks beneath a black coat with yellow slacks. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Fighting. Flaws: Greedy. Bonds: Adventurer, Rich. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Peter Gladstone, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His red hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: The child of a Laborer, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Addict, Cynical. Bonds: Poor, Nature. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Clinton, Male Human Warrior 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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