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NPC Generator

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Advanced [show]


Theobald Redfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears rags and sports a simple walking cane. His black hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Military. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Theobald Redfield, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)9 (-1) 16 (+3)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 16000 cp. Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Superior lock. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Tim Breeden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His auburn hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Adventurer, Debt. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Tim Breeden, Male Human Aristocrat 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 700 gp. Bloodstone (60 gp).


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His black hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Godfrey studied abroad. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Many orcs want him driven away.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Godfrey Dalton, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 9000 sp. 4 Antitoxin. 4 Smokesticks. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Lance Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the large cave and found the beat up longbow and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Philantrophist, Impeccable, Logical. Bonds: Nature, Adventurer. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Lance Cromwell, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Stealth +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: A silver and pearl hairclip (70 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A necklace of small pink pearls (1000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item.


Social Check DCs


Heward Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a blue poncho over his likewise colored trousers and shirt. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Poor, Attractive, Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Heward Garrick, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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