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NPC Generator

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Advanced [show]


Nicholas Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is portly but not overly obese. His golden hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Unemployed. He plays an instrument quite well.

History: Nicholas was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Artistic, Fighting. Bonds: Job, Attractive, Adventurer. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Kendal, Male Human Cleric 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 400 gp. White pearl (100 gp). Hematite (8 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his red hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 7 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to be a blacksmith again

Ideals: Impeccable. Bonds: Job, Immigrant, Military. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Bertram Spaulding, Male Human Fighter 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Theobald Ashton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. He has a small bristly mustache and wavy black hair. His green eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Disease. Bonds: Attractive, Family, Immigrant, Nature, Rich. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Theobald Ashton, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 900 gp. Deep blue spinel (900 gp). Peridot (40 gp). Star ruby (1300 gp). Citrine (40 gp).


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His white hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Patrick Denholm, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp. Carnelian (70 gp). Chrysoprase (70 gp). Azurite (14 gp). Star rose quartz (70 gp). 1 Magnifying glass. 1 Climber’s kit.


Social Check DCs


Dustin Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear violet clothing when he does not wear armor. His white hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dustin took refuge in the large cave and found the beat up crossbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Athletic, Professionalism. Flaws: Impulsive. Bonds: Nature, Rich, Job. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Dustin Fidget, Male Human Ranger 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 13
Languages Common, Ignan, Terran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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