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Advanced [show]


Norman Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Armorer. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Armorer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and he is unsatisfied with his job

Bonds: Attractive, Job, Family, Mentor, Immigrant. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Norman Northcott, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His red hair is lengthy. His eyes are green and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Mason, who enjoyed hunting, Gerald was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Joker, Entrepeneur, Persistence. Bonds: Attractive, Nature. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Gerald Graeme, Male Human Paladin 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 30 pp. A small bag of saffron. (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. In his 12th year, his parents were killed by a illithids raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and wishes to resurrect an old love

Ideals: Impeccable. Bonds: In love, Military, Enemies, Has a crush. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Hubert Tindall, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 18 (+4)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs


Tim Lindsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars, marred by beers. He wears a small hat to hide his balding. He has gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Tim studied abroad. He was an apprentice working in his mother's forge. He struck the Merchant job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Military, Job. Occupation: Merchant

Voice: German accent

Attributes [hide]

Tim Lindsay, Male Human Ranger 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 gp. Black opal (900 gp). Sard (30 gp). Chrysoberyl (150 gp). Eye agate (12 gp).


Social Check DCs


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long blonde beard with little hanging trinkets. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: Born to a Mortician, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy, Selfish. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Clerebold Nibley, Male Human Rogue 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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