Randal Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He has done his best to style his white hair to look like a famous performer. His gray eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Joker, Pacifist, Philantrophist. Bonds: Immigrant, Has a crush. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Draconic, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Charles Shipley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the east. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Family, Nature. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 2000 sp.
Anselm Deighton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is matted, messy, and big. He has gleaming, smiling amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a mountains tribe. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Jasper (40 gp). Sard (40 gp). Banded agate (12 gp).
Nicholas Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems, and carries hammers. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and human compassion
Ideals: Fighting. Flaws: Racist, Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1700 gp. Malachite (8 gp). Freshwater pearl (8 gp). Alexandrite (200 gp). White pearl (130 gp). 1 Minor magic item.
Drogo Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of axes on his belt, each one with a amethyst on the hilt. He has shaved his head bald. He has violet eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: Drogo was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive, Poor. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 6000 sp. Violet garnet (300 gp). Smoky quartz (50 gp).
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