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NPC Generator

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Advanced [show]


Conrad Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan armored body suit, with a simple blue line shooting up and back down. His black hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Professionalism, Artistic. Flaws: Insomniac. Bonds: Religious. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Conrad Marleigh, Male Human Monk 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)14 (+2) 7 (-2)14 (+2)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his greataxe always slung over his shoulder. His golden hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.

History: Bertram was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Extrovert, Artistic, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Bertram Nibley, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Byron, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and someone believes him a fraud

Flaws: Addict, Disease. Bonds: Attractive, Adventurer, Family, Enemies. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Kody Byron, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a tan feathered hat and tan clothes. He wears his white hair up in a very large beehive style do. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Tailor, Ernest learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Pacifist, Opinionated. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Ernest Bradley, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Bentham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Many dire rats want him driven away; and sabotage a competitor

Flaws: Antagonistic, Addict. Bonds: Poor, Job, Enemies. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Theodoric Bentham, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 pp. Obsidian (9 gp). Lapis lazuli (9 gp). Star ruby (1500 gp). Rhodochrosite (9 gp). 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs

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