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NPC Generator

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Advanced [show]


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in grey turtlenecks beneath a black coat with tan slacks. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Gerald Deighton, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Star rose quartz (30 gp).


Social Check DCs


Justin Browning, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Locksmith. His black hair is cut short with large spiked bangs in the front. He has gleaming, smiling brown eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Optimist, Philantrophist, Gifted, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Browning, Male Human Expert 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple white robe with tan stripes complete with hood. He has styled his blonde hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Adventurer, Enemies. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Simon Blackwood, Male Human Cleric 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Athletics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown costume with the symbols of strength on his torso. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: Patrick was born in the south. At a young age he loved to build and create. Patrick was born on a far southern island where he grew up under the tutelage of his mother, an expert Farmer. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Patrick Fidget, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Anderton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to cover his moderate length silver hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Odo will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Extrovert, Persistence. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Odo Anderton, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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