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NPC Generator

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Advanced [show]


Drogo Kendall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a greatsword. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: Calm and collected, he is a well trained Navigator. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He struck the Navigator job and began his own company from there.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Artistic. Bonds: Job, Attractive, Nature, In love. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Drogo Kendall, Male Human Adept 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 9 (-1)6 (-2)
Skills Performance +1, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp. Red garnet (130 gp). Black opal (1200 gp). Jasper (30 gp). Deep green spinel (130 gp).


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a simple white robe with red stripes complete with hood. His brown hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Enemies, Religious. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Randal Atherton, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Hematite (7 gp).


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a fine chain shirt which he covers with green colored cloaks and clothing. His long golden hair reaches down to his waist. His ears are large.

Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Blankley, Male Human Adept 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green leather gloves, a green jacket, and tight pants. His hair is white and curly. He has several tiny sapphire earrings on each ear.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: To protect his home; and he's attracted to the pc

Ideals: Impeccable. Bonds: Rich, Mentor, Has a crush, Guardian. Occupation: Painter

Voice: Stutters

Attributes [hide]

Everard Sherwood, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4

Possessions: 30000 cp. Red garnet (80 gp). Malachite (10 gp). Rock crystal (70 gp). Black star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Reid, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with green pants. His auburn hair is slicked back into a classic pompadour. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Disciplined, Pacifist, Gifted, Optimist. Bonds: Religious. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Cory Reid, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 11 (+0)4 (-3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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