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NPC Generator

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Advanced [show]


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant blue.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a drow raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Shy. Bonds: Attractive, Rich, Mentor, Enemies. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Cory Ramsey, Male Human Rogue 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet coat over a blue low-cut shirt, and a small hat upon his head. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Fighting. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Solomon Winthrop, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2300 sp.


Social Check DCs


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and usually wears his tan robe and has his bastard sword always slung over his shoulder. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Theobald hails from a village terrorized by dire rats. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a ploughman again

Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Job. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Theobald Ainsworth, Male Human Wizard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Tickle, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His red hair is unkempt and raggedy. His eyes are brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.

History: Lewis was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Actor.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Job. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Lewis Tickle, Male Human Druid 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Marleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, marred by chocolates. He wears his chestnut hair up. His green eyes dart from person to person to random spaces in the air.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and revenge

Ideals: Gifted. Flaws: Ugly, Lazy, Disease. Bonds: Enemies. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Anthony Marleigh, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6

Possessions: 50000 cp.


Social Check DCs

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