Dustin Harper, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his sword. He wears his white hair down. His amber unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic, Gifted. Flaws: Disease, Hedonist. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Alexandre Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with brown highlights, and long black pants that bunch up around his shoes. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. He wears a wide-brimmed hat to cover his moderate length brown hair. His gray eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 12th year, his parents were killed by a orcs raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and he seems to be bored by most things
Ideals: Fighting, Philantrophist, Joker. Flaws: Mundane, Impulsive. Bonds: Enemies. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Chrysoberyl (50 gp). Coral (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Odo Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple yellow line shooting up and back down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Dilettante, Odo learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He struck the Dilettante job and began his own company from there.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 8 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1100 gp. Jeweled gold crown (3000 gp). Brass mug with jade inlays (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Denholm, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich eastern family. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.
Motivation: Someone believes him a fraud; and he wants revenge against orcs
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp.
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a fancy white suit. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south to a Healer, Heward learned a great deal about his father's area of expertise. A gifted student he started as a Seamstress, but he got bored and became a Healer. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Heward never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Justice. Flaws: Shy, Fearful. Bonds: Attractive, Job, In love. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 50000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
