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Advanced [show]


Anthony Brandon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.

Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Flaws: Racist, Fearful, Impulsive. Bonds: Religious, Rich. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Brandon, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Smoky quartz (20 gp). White opal (500 gp). Iolite (20 gp). 1 Darkwood Buckler. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is renowned for his bright grey suits and hats. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Drogo Wellington, Male Human Adept 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his scythe, and is pretty ugly. His black hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Solomon studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of goblins; and he uses money and sex appeal to get what he needs

Ideals: Justice, Gifted. Flaws: Ugly, Emotional. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Solomon Deighton, Male Human Rogue 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1100 gp. Alexandrite (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Cory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of strength around his neck, and a lance on his belt. His hair, while still mostly white, has prominent grey streaks. This gray eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Fawcett, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white tunic with brown highlights, and long blue pants that bunch up around his shoes, and is pretty ugly. His blonde hair is heavily combed to the right. His violet eyes are slightly larger than normal.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up sword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ralf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is content; and many goblins want him driven away

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Nature, Enemies. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Ralf Blankley, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)18 (+4) 9 (-1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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