Lewis Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Blacksmith. His auburn hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lewis was raised in a hard working conservative environment. He worked as a nervous Blacksmith and found it very stressful. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: To be a Bowyer again; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker, Logical. Flaws: Addict. Bonds: Job. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. Deep blue spinel (300 gp). Freshwater pearl (10 gp).
Ernest Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and silver. His skin is flawless and his green eyes scan people very quickly.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Carpenter profession.
History: He got into the Miner business at a young age. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Miner for hire.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Fire opal (1100 gp). Alexandrite (1200 gp). Rich purple corundum (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Raymond Tindall, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Nature, Job, Rich. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1100 gp). Moonstone (40 gp).
Thomas Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His eyes are gray and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Thomas was born the youngest of three triplets. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He now owns his own business.
Motivation: To prove his worth to the world; and wants his loneliness to end
Ideals: Gifted. Flaws: Impulsive. Bonds: Has a crush, Family, Job. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1 Minor magic item.
Clerebold Stansfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is renowned for his bright yellow suits and hats. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the east, but his parents moved at a very young age to the west. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Immigrant. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Elven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
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