Anthony Tickle, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by teas. His auburn hair is smooth and relatively long. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Immigrant, Family. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Cloth of gold vestments (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).
Hubert Soames, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears a Stetson hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Tailor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has drifted from career to career and currently works as a Tailor.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Justin Graeme, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and black handkerchief worn on his left side. He sports a long brown beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. Some 7 years later his spouse died after the birth of his son. Heartbroken, Justin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's in love; and he has a crush on the local fisher
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, In love, Has a crush. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Nicholas Skelton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is long and white with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His hazel eyes peer out from beneath his top yellow hat.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: He was raised in a forest tribe. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Nature, Adventurer. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Finely wrought small gold bracelet (100 gp). Brass mug with jade inlays (100 gp). A silver and pearl hairclip (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. His tied-back hair is chestnut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 11000 cp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Brass mug with jade inlays (600 gp). 3 Holy water. 3 Antitoxin. 1 Everburning torch. 5 Acid flasks.
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