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NPC Generator

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Advanced [show]


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the east. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Enemies, Poor. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Cory Beitz, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Robert Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His eyes are likewise green.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Gifted. Bonds: Rich, Religious, Job. Occupation: Servant

Voice: Stutters

Attributes [hide]

Robert Tewksbury, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 11000 sp.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his scythe ready. He has a auburn handlebar mustache and slicked back auburn hair. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Performer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Justice. Flaws: Terse, Antagonistic. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Hackney, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 6 (-2)13 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 8
Languages Common, Abyssal, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Tourmaline (150 gp).


Social Check DCs


Don Ridley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is content.

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich, Mentor. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Don Ridley, Male Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Hornsby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His hair is brown and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small desert village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Everard Hornsby, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 7 (-2)14 (+2)
Skills Acrobatics +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. Obsidian (8 gp). Rhodochrosite (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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