Cory Copeland, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His black hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: Cory hails from a village terrorized by giants. A few years later when the north was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by giants. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.
Arnold Ansley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a club. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: When he was but 5 years old his parents immigrated from the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Mentor, Rich. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp.
Shane Clayden, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He has gray eyes and a grey hat with a green feather.
Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.
History: Shane was raised in a hard working conservative environment. Shane was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Guard. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: Human compassion; and he wants nothing more than to rejoin the army
Flaws: Ugly, Racist. Bonds: Military, Job, Immigrant. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Miles Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. He keeps his long silver hair kept up in a rat tail. He wears an eyepatch.
Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.
History: Born in the north to a Map Maker, Miles learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Job, Adventurer. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp.
Shane Benson, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple brown robe with green stripes complete with hood. His black hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: Born in the west to a Map Maker, Shane learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic, Joker, Philantrophist. Flaws: Addict. Bonds: Job. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 4000 sp. Amethyst (110 gp).
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