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Advanced [show]


John Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears yellow painted combat armor at almost all times. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Antagonistic, Ugly. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

John Eastoft, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Don Winchester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light black in addition to tight pants. His tied-back hair is golden. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Don's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and human compassion

Flaws: Antagonistic, Addict, Racist. Bonds: Adventurer, Military. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Don Winchester, Male Human Bard 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 15 (+2)9 (-1)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Aquamarine (1300 gp). Iolite (80 gp). Rock crystal (80 gp). White opal (400 gp). Black opal (400 gp). Alexandrite (1300 gp). Fire opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Upton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a grey suit. He wears a colorful flower in his golden hair. His brown eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Insomniac, Fearful. Bonds: Attractive, Religious, Rich. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Peter Upton, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Alexandre Cooper, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His white hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Alexandre was born in the north. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Persistence. Flaws: Shy. Bonds: Job, Debt. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Alexandre Cooper, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Percival Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with black slacks. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. He wears his silver hair up. His face is scarred and worn.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly, Addict. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Percival Eastaughffe, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)7 (-2) 16 (+3)8 (-1)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 700 sp.


Social Check DCs

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