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NPC Generator

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Advanced [show]


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, red cloak. His blonde hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Ernest Barclay, Male Human Ranger 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp.


Social Check DCs


Peter Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel top hat and pastel clothes. He has moderate length black hair. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Family, Nature. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Peter Colby, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)14 (+2) 7 (-2)7 (-2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 sp.


Social Check DCs


Adam Weston, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long blonde beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Adam Weston, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Alex Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is still thick. His eyes are hazel and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Military. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Alex Windsor, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver ewer (70 gp).


Social Check DCs


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gunter was raised in a hard working conservative environment. He worked as a nervous Fortune-teller and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Job, In love, Has a crush. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Gunter Copeland, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 13 (+1)4 (-3)
Skills History +4, Performance +0
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 1000 sp. Tourmaline (160 gp). Red-brown spinel (160 gp). Brown-green garnet (160 gp). Citrine (30 gp).


Social Check DCs

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