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NPC Generator

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Advanced [show]


Gunter Southey, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His hair is golden, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the north; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Southey, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His silver hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Shoemaker. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Anselm Wentworth, Male Human Wizard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)7 (-2) 16 (+3)10 (+0)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Rose (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white cloak and cross-gartered brown stockings. His red hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Cartwright, Bertram learned a great deal about his father's area of expertise. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Extrovert, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Cornish, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a top hat to hide his balding. He has a dull look in his gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Knight, Norman learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a orcs raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 14 years.

Motivation: Retire the richest man in the north; and someone believes him a fraud

Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Job, Enemies. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Kitchur, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Wesley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky green painted plate armor, and a wedding ring on his right hand. His golden hair is slicked back into a classic pompadour. He has brown eyes and a green hat with a brown feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: In love, Enemies, Poor, Adventurer. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Alexandre Wesley, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Alexandrite (1300 gp). Bloodstone (30 gp). Rock crystal (30 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs

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