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Advanced [show]


Geoffrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He carries a battered whip and tarnished rapier as well. His golden hair is cut short with large spiked bangs in the front. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Fighting, Professionalism, Impeccable. Flaws: Fearful. Bonds: Attractive, Slave. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Ainsworth, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear tan pants and tee shirts, marred by sweets. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Disease. Bonds: Guardian, Family, Adventurer. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Guy Colton, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Miles Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He wears his hair in dreadlocks. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Has a crush, Nature, Rich, Military. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Miles Wharton, Male Human Cleric 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 4000 sp. 1 Hourglass.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy brown hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Kyle Tatum, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 5 (-3)9 (-1)
Skills Deception +1, Medicine -1
Senses Passive Perception 7
Languages Common, Undercommon, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Ernest York, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Ernest York, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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