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NPC Generator

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Advanced [show]


Reynard Barclay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a broad hat to hide his balding. His fierce brown eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Disciplined, Artistic. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: German accent

Attributes [hide]

Reynard Barclay, Male Human Cleric 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 9 (-1)15 (+2)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Moonstone (30 gp). Obsidian (14 gp).


Social Check DCs


Charles Wakefield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Charles was born on a far northern island where he grew up under the tutelage of his mother, an expert Gardener. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Charles Wakefield, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp. Amethyst (110 gp). Jade (110 gp). Pink pearl (110 gp).


Social Check DCs


Balimaar Woods, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, violet cloak. His hair is greying and his face has many wrinkles. He has brown eyes and a violet hat with a grey feather.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Balimaar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Impeccable, Gifted, Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Woods, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 17 (+3)18 (+4)
Skills Acrobatics +5, Performance +7
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +7

Possessions: Rose (70 gp).


Social Check DCs


Gerald Hayley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his small brown hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's in love; and he's attracted to the pc

Ideals: Fighting, Logical. Bonds: Slave, Has a crush. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Gerald Hayley, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp.


Social Check DCs


Trym Easton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trym was born the youngest of three triplets. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his son

Ideals: Optimist, Impeccable. Bonds: Rich, Family, Military. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Trym Easton, Male Human Druid 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)18 (+4) 10 (+0)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan, Elven, Halfling, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp. Red garnet (50 gp). Zircon (30 gp). Black pearl (400 gp).


Social Check DCs

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