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Advanced [show]


Rolf Rutland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in green turtlenecks beneath a white coat with grey slacks. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to unite with his brother

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Rutland, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has wavy blonde hair. His hazel unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: The child of a Slave Trader, who enjoyed hunting, Roger was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the large cave and found the beat up crossbow and armor he uses now. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he's in love

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Has a crush, Nature. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Roger Palomarez, Male Human Expert 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 50 pp. Hematite (14 gp). Iolite (60 gp). Alexandrite (400 gp). White opal (900 gp).


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting grey shirt and pants. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Fletcher.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Depressed, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Beckwith, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 6 (-2)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to cover his moderate length auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Flaws: Addict, Racist, Shy. Bonds: Attractive, Family, Military. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Ernest Blackwood, Male Human Aristocrat 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 17 (+3)11 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Deep blue spinel (500 gp). Onyx (20 gp). Azurite (13 gp).


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown costume with the symbols of strength on his torso. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bookbinder. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Immigrant, Family. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Gerald Ashton, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 6000 sp.


Social Check DCs

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