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NPC Generator

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Advanced [show]


Aldous Eastoft, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long blonde hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Barber, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Shy. Bonds: Immigrant, Poor. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Aldous Eastoft, Male Human Monk 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 5 (-3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Sheldon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Adelard Sheldon, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills History +5, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a gardener again

Ideals: Athletic, Professionalism, Pacifist. Bonds: Rich, Job. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Robert Staurheim, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Copeland, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 21000 sp.


Social Check DCs


Hugh Hartford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his sister

Ideals: Persistence, Optimist. Flaws: Mundane, Racist. Bonds: Family. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Hugh Hartford, Male Human Cleric 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Obsidian (13 gp). 1 Minor magic item.


Social Check DCs

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