Gunter Lindsay, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is long and auburn with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant blue.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Flaws: Antagonistic, Insane. Bonds: Military, Adventurer. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1 Masterwork studded leather.
Trey Abram, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a violet costume with the symbols of strength on his torso. He has a small bristly mustache and wavy silver hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Layabout father left him crippled. He inherited the family business which he has now maintained for 15 years.
Motivation: He is content; and to end his boredom
Ideals: Athletic. Flaws: Disease, Insane, Hedonist, Mundane. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Azurite (14 gp). Onyx (20 gp). Obsidian (14 gp). Jade (150 gp).
Thomas Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is kept up in a ponytail inside a broad hat. This amber eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Secretive, Insane. Bonds: Family, Poor. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Brass mug with jade inlays (300 gp). A small bag of saffron. (70 gp).
John Breeden, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a green suit, grey shirt, and yellow tie. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has shaved his head bald. His brown eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the west, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Hugh Tatum, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a brown vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy auburn hair. This gray eyed easterner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: He got into the Doctor business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He used his abilities to travel the world and help people.
Motivation: Expand his business; and to be a shipwright again
Ideals: Gifted, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. 1 Minor magic item.
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