Dean Riley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large blue jacket. He wears his silver hair up in a very large beehive style do. His amber eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dean took refuge in the old dungeon and found the beat up longsword and armor he uses now. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Athletic, Impeccable. Flaws: Shy, Antagonistic. Bonds: Nature, Enemies. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Balimaar Graham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Balimaar was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and a deep hatred of drow
Ideals: Fighting, Athletic. Bonds: Enemies, Family. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 2000 cp.
Adelard Thornton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear brown tank tops with grey pants. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to prove his worth to the world
Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Bonds: Nature. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Aquamarine (600 gp).
Theobald Tindall, Male Human [Permalink]
Personal [hide]
Description: A 5'4" southern man, he typically wears tan cloth garments or leather armor. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Disease. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 240 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue cloak and cross-gartered yellow stockings. His black hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Banker business at a young age. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Justice. Flaws: Antagonistic, Secretive. Bonds: Job, Rich. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 11000 sp.
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