Kyle Halsey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His red hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He got into the Stylist business at a young age. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Job, Adventurer. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Theobald Denholm, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Theobald was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud.
Ideals: Opinionated, Persistence. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 28000 sp. Sardonyx (60 gp). Red-brown spinel (90 gp). Iolite (60 gp). Violet garnet (500 gp).
Gerald Rowley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His white hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Immigrant, Slave, Enemies. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2200 sp.
Chad Harper, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a weathered and beat up set of banded mail beneath an oversized green coat. His left hand appears badly burned and disfigured. With bright golden hair and a scraggly beard. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Chad's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Racist, Antagonistic, Ugly. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Frederick Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His hair is short and golden. His eyes are likewise brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Frederick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new tailor responsibilities is difficult
Flaws: Addict. Bonds: Job, Family, Mentor, Religious. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 200 gp. Hematite (15 gp). Moss agate (15 gp). Black pearl (400 gp). Aquamarine (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
