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NPC Generator

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Advanced [show]


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His red hair is matted, messy, and big. His hazel eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Rich, In love. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Gerald Richie, Male Human Sorcerer 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1200 gp.


Social Check DCs


Anselm Axton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean green cloak covering his clean studded leather. His silver hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Shy. Bonds: Immigrant, Slave, Mentor. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Anselm Axton, Male Human Cleric 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Fiery yellow corundum (1300 gp). Aquamarine (200 gp). Onyx (40 gp). Obsidian (12 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight black one piece outfit complete with pants, hood, and a cape. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He worked as a nervous Beggar and found it very stressful. In the meantime he has taken over work as a Beggar and occasionally as a mercenary.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Bonds: Attractive, Has a crush, Adventurer, Poor, Job. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Diggory Leighton, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 700 gp. 1 Spyglass. 1 Superior lock. 1 Silk rope. 1 Good lock.


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with red slacks. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. His white hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Lazy. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

William Graeme, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)10 (+0) 16 (+3)14 (+2)
Skills Athletics +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Star ruby (1000 gp). Onyx (20 gp). Rock crystal (20 gp).


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears just a black suit. With bright brown hair and a scraggly beard. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Gifted, Fighting. Bonds: Family, Nature, Religious. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Godfrey Charlton, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Star ruby (600 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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