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NPC Generator

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Advanced [show]


Solomon Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His silver hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Server and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom.

Ideals: Disciplined, Philantrophist, Fighting. Flaws: Addict. Bonds: Attractive. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Solomon Elton, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 7 (-2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Winthrop, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a moderate pudge and is not very fit. With bright silver hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his brother

Flaws: Cynical, Lazy, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Winthrop, Male Human Warlock 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: Just what you see.


Social Check DCs


Guy Clifford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a green wide-brimmed hat and green clothes. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a goblins raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many goblins want him driven away.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Nature. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Clifford, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 6 (-2)13 (+1)
Skills Medicine +1, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Tourmaline (100 gp). Freshwater pearl (5 gp).


Social Check DCs


Chad Windsor, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He wears a colorful flower in his brown hair. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Chad hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Logical, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Chad Windsor, Male Human Sorcerer 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2000 sp. Tourmaline (50 gp). Lapis lazuli (12 gp). Moonstone (60 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His white hair is smooth and relatively long. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he uses money and sex appeal to get what he needs

Flaws: Shy, Depressed. Bonds: Attractive, Military, Rich. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Gerard Graeme, Male Human Barbarian 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 86 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1000 gp. Smoky quartz (30 gp). Bloodstone (30 gp). Rose (30 gp).


Social Check DCs

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