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Advanced [show]


Charles Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves poetry and to teach people poetry more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Insomniac. Bonds: Religious, Poor, Adventurer. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Charles Radcliffe, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Dustin Oakley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His green eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dustin was born the youngest of three triplets. A gifted student he started as a Barrister, but he got bored and became a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Ideals: Athletic, Justice, Gifted. Bonds: Family, Job, Adventurer. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Dustin Oakley, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright white suits and hats. He keeps his golden hair in a pixie cut. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Everard Marston, Male Human Cleric 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean violet cloak covering his clean studded leather. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Marshal, Gerald learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Marshal soon after.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Mori, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Peter Tinley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears rags and sports a simple walking cane. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. A freak accident while working with his Laborer mother left him crippled. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Poor, Adventurer, Mentor. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Peter Tinley, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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