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NPC Generator

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Advanced [show]


Everard Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet coat over a green low-cut shirt, and a Stetson hat upon his head. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Butcher profession.

History: He was raised by priests from a young age. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Mortician.

Motivation: Sabotage a competitor; and wants to open a new tavern

Bonds: Immigrant, Nature, Job, Religious, Mentor. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Everard Cotton, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 15 (+2)17 (+3)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Rutherford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His white hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his broad green hat.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Blacksmith, Guy learned a great deal about his father's area of expertise. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Job, Enemies. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Guy Rutherford, Male Human Bard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Alexandrite (1600 gp). Brown-green garnet (90 gp).


Social Check DCs


Adam Reid, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his black hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. In his 14th year, his parents were killed by a brigands raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Reid, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Lapis lazuli (6 gp).


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a grey tunic with tan highlights, and long yellow pants that bunch up around his shoes. His left hand appears badly burned and disfigured. He keeps his long golden hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Job. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Staurheim, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Kelsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in brown turtlenecks beneath a yellow coat with pastel slacks, and a wedding ring on his left hand. His chestnut hair is heavily combed to the left. His eyes are a pleasant hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Terse, Disease, Insomniac. Bonds: In love. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Roger Kelsey, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 4 (-3)8 (-1) 15 (+2)7 (-2)
Skills Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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