Thomas Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Cook. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He became a Cook soon after.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp. 3 Alchemist’s fire.
Wymar Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears baggy grey pantaloons and a violet scarf. He has styled his golden hair well, parting it to the left. He is baby faced.
Personality: This man loves singing and to teach people singing more than just about anything. He is frequently practicing swordplay.
History: He was born on a small isolated farm. In his 14th year, his parents were killed by a brigands raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away
Ideals: Artistic, Fighting. Bonds: Military, Nature, Enemies. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3200 sp.
Arnold Ashton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear ponchos typically of a light tan in addition to tight pants. His whole body is exceptionally muscular. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he's in love
Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job, Poor, Has a crush. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 46 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 20 pp. 1 Minor magic item.
Chad Clive, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in red turtlenecks beneath a brown coat with pastel slacks. He sports a long golden beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Flaws: Disease, Antagonistic. Bonds: Adventurer, Military. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 600 gp. Brass mug with jade inlays (600 gp).
Theodoric Spaulding, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tight fitting green shirt and pants. His skin is also unnaturally pale. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and many giants want him driven away
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1600 gp. Chrysoprase (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
