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Advanced [show]


Miles Remington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of death around his neck, and a bow on his belt. He has shaved his head bald. His eyes are likewise violet. His teeth are white and perfect.

Personality: Miles is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Attractive, Has a crush. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Miles Remington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)5 (-3) 9 (-1)11 (+0)
Skills Investigation -1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Gomory Davenport, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His blue eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in spear use. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Persistence. Flaws: Ugly, Impulsive, Fearful. Bonds: Enemies. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Gomory Davenport, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Balimaar Quinton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear pastel pants and tee shirts. He has a penchant for wearing a ring with an oversized ruby on his right hand. His tied-back hair is brown. This gray eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Balimaar Quinton, Male Human Wizard 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 110 pp.


Social Check DCs


Guy Everly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a brown shirt with thin green vertical stripes and black pants. His red hair is still thick. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Adventurer business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Wants to raise his children well; and further expansion of business

Ideals: Logical. Flaws: Racist. Bonds: Job, Family. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Guy Everly, Male Human Wizard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points -2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 5 (-3)6 (-2) 13 (+1)9 (-1)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Freshwater pearl (5 gp).


Social Check DCs


Reynard Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He was born into a rich family. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he desires power and/or immortality

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Snowdon, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 7 Acid flasks. 4 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs

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