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Advanced [show]


Ernest Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Shy, Disease. Bonds: Family, Poor. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Ernest Wallace, Male Human Sorcerer 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)18 (+4) 12 (+1)15 (+2)
Skills Arcana +7, Investigation +7
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Dwarven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 400 gp. Amethyst (100 gp). Chrysoprase (80 gp). White pearl (100 gp).


Social Check DCs


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his golden hair up in a very large beehive style do. His thin eyebrows rest above his beady blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Winterbourne, Male Human Cleric 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1600 gp.


Social Check DCs


Gerald Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his blue eyes.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast desert. In his 18th year, his parents were killed by a orcs raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He became a Architect soon after.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Gerald Stratford, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A roughly beaten golden orb (160 gp). 1 Minor magic item.


Social Check DCs


Trym Atherton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His red hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently the stress of being a Seamstress has made it difficult for him to sleep.

Motivation: To be a Mason again; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Nature, Rich. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Trym Atherton, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 14 (+2)5 (-3)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rock crystal (40 gp). Lapis lazuli (8 gp).


Social Check DCs


Norman Sutton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown feathered hat and brown clothes. His blonde hair is cut short. His violet eyes peer out from beneath his feathered brown hat.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people

Ideals: Artistic, Justice. Flaws: Racist, Fearful. Bonds: Poor. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Norman Sutton, Male Human Rogue 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 800 gp.


Social Check DCs

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