Trym Tinley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Sculptor uniform. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: Trym was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Sculptor.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Joker. Flaws: Insane, Shy. Bonds: Job, Attractive. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Darkwood Buckler.
Percival Dayton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is wearing a tight white one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a greatsword. His white hair is knotted and matted. His violet eyes peer out from beneath his broad white hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. Eye agate (6 gp).
Percival Cooper, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely black suit with yellow socks and a vest with buckled shoes. He wears a colorful flower in his brown hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the old dungeon and found the beat up longbow and armor he uses now. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Attractive, Has a crush, Nature, Job. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 1000 sp. Sardonyx (70 gp). Chalcedony (70 gp). White pearl (120 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
Geoffrey Blackwood, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has never given up on his dancing dream.
Motivation: To pay off his debts; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Attractive, Immigrant, Slave, Debt. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. 1 Half-Plate.
Rolf Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his hand crossbow. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly brown, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted psionic powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Religious. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Sardonyx (60 gp). Jade (120 gp).
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