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Advanced [show]


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown costume with the symbols of the four houses of cards on his torso. He wears his red hair up. He has hazel eyes and a brown hat with a blue feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with dancing.

History: Kyle was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Kyle Winterbourne, Male Human Commoner 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Leighton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears baggy brown pantaloons and a grey scarf. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the ruined castle and found the beat up club and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly, Addict, Secretive. Bonds: Nature. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Simon Leighton, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His eyes are green and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: John was raised in a hard working conservative environment. He worked as a nervous Sculptor and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Job. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

John Hamilton, Male Human Adept 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)10 (+0) 10 (+0)5 (-3)
Skills Deception +0, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has black hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Thomas has worked very hard to control his curse. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he has a crush on the local mortician

Ideals: Athletic. Flaws: Antagonistic, Secretive, Disease. Bonds: Immigrant, Has a crush. Occupation: Layabout

Voice: French accent

Attributes [hide]

Thomas Gracey, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 6 (-2)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 10000 cp.


Social Check DCs


Dean Middleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. He is physically well-built. His auburn hair is heavily combed to the left. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality

Flaws: Depressed, Racist. Bonds: Rich, Adventurer, Family. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Dean Middleton, Male Human Barbarian 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 8 (-1)8 (-1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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