Kyle Braxton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple brown robe with tan stripes complete with hood and is in decent physical shape. He is bald on top and has large brown tufts of hair around his ears. He has a dull look in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: To reunite with his absent mother; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Bricklayer
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Charles Ainsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long white beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Roofer, Charles learned a great deal about his mother's area of expertise. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 27000 cp. 1 Minor magic item.
Rolf Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet shirt with thin tan vertical stripes and white pants and is in decent physical shape. His silver hair is slicked back into a classic pompadour. His eyes are amber.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk
Flaws: Antagonistic, Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 cp. 1 Half-Plate. 1 Half-Plate.
John Marley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black shirt with thin violet vertical stripes and green pants. His hair is short and auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Military, Family. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 17 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 300 gp. Smoky quartz (30 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Everard Read, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Detective does. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.
History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He became a Detective soon after.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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